Set: |
Dungeons & Dragons: Adventures in the Forgotten Realms |
Type: |
Creature — Spirit Knight |
Rarity: |
Rare |
Cost: |
{1}{W}{W} |
Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)